If you need further proof, try it with multiple projectiles support. Ejército Nacional 216, Piso 8 Delegaci¢n Miguel Hidalgo Col. If they try to move from the point, they're greatly slowed. Manaforged Arrows Support. Arrow Electronics Av. Trigger skill gems now cost mana. So a few buffs for bows in general, new toy in VLA, and excellent clear mechanically with a premier VC abuser. 1. Greater Multiple Projectiles Support 98%. 朝最終目標後的地面發射一支箭矢,並栓住靠近的敵人。. Channelling the skill gains stages up to 6. You can. Yeah a 4L is hard to fit but it is worth, having 100% uptime on frenzies and power charges is game changing. Deals 4d8+2d8. Fighter: Arcane Archer. Infused Discharge. +50 to maximum Life49%. At least, this is what's been happening for me. 8% increased Damage for each of your Aura or Herald Skills affecting you29%. Mana Mastery. And then there is the Temporal Rift, which allows you to warp back where you came from. 0Enemies affected by Ensnaring Arrow Ensnaring Arrow Attack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)% Requires Level 16 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. This will stop your arrows from firing in a cone, and instead make them fire in sequence. Blink Arrow, Dash, or Flame Dash are good mobility. 10% more Skill Effect Duration. On the first bow I got minion life/damage and kept the +1 gems. Fires an arrow that remains in the ground. Blast Rain - the only Skill on the list that doesn't benefits from Vengeant Cascade. Ensnaring Arrow has 20% increased Debuff Effect: helmet 100 default 0: Enchantment Ensnaring Arrow Debuff Effect 2: Eternal Labyrinth: Ensnaring Arrow has 30% increased Debuff Effect: helmet 100 default 0: Enchantment Essence Drain Damage 1: Merciless Labyrinth: 25% increased Essence Drain Damage:10% Chance to Inflict Cold Exposure on Hit with Cold Damage. Why I want to know: I'm thinking about using the new manaforged arrows support (frenzy, ensnaring arrow, PCoC). " gojirra • DM • 9 yr. For survivability, you max dodge, block, spell block and "evasion" through cheese like blind. Might sound weird because Fury Valve makes it impossible to use ensnaring on a single target but it does increase the clearspeed against packs with both skills. Divergent Ballista Totem. Level 97 (120 passives)Acquisition. When bossing, summmon 2x Toxic Rain Ballistas and 1x Ensnaring Arrow Ballista. Cooldown Time: 3. I've tried an elementalist and pathfinder. The enemy has less movement speed and takes increased damage from projectile hits and is always considered moving while ensnared. Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by. The secondary arrow from Tornado Shot has had its effect changed. Can Store 1 Use (s) Requires Level 10 Fires an arrow at the target destination. Mana Cost: 8. Moderate chill and shockThe combo: Manageforge Arrow + Ensnaring Arrow (lvl1) + Frenzy(lvl1) will give you 100% Frenzy Charge Uptime 25% Less Movement Speed on opponents 15% More Projectile Damage You can apply this very reliably now with the. Precision. Next, let’s talk about equipment. Test 3: - barrage triggered - no (gem can't be supported by manaforged arrows) Test 4: - frenzy triggered by elemental hit while holding a wand - no. 12% increased Mana Reservation Efficiency of Skills45%. Cannot modify the skills of minions. Soon as I put on a drillneck, suddenly I can't hit a boss with ensnaring arrow. Auras from your Skills have 10% increased Effect on you63%. Enemies Poisoned by you cannot deal Critical Strikes29%. Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. I've been using focused ballista as one support. 8% increased Damage for each of your Aura or Herald Skills affecting you38%. Craft +2 support gems on both bows and recombinate. Ensnaring arrow is a powerful debuff. Whytecliff Park in West Vancouver. 1. 10% more Skill Effect Duration. 15% increased maximum Life if there are no Life Modifiers. Level 98 CI MoM Ensnaring Arrow Elementalist 3. At least here you don't need to swap, you just lose Fortify as an option. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. lastly ensnaring arrow provides 75% less movement speed making mob movement extremely slow. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Increased Duration. exists because of that magic-enhanced nature. Highlights. Galvanic Arrow Lightning, Attack, Projectile, AoE, Bow Level: (1-20) Cost: (6-10) Mana Soul Gain Prevention: 0 sec Attack Damage: (80-99)% of base Effectiveness of Added Damage: (80-99)% Projectile Speed: 3260 Releases arrows along with a burst of lightning which damages all enemies in a cone. If you have any pierce, Ensnaring Arrow will fail to hit a single target. Each arrow deals damage in an area. Additional arrows on an enemy increases the hit damage, ignite damage, and area of. Used it on my Puncture Gladiator and it was very smooth. Curse Mastery. . Each arrow deals damage in an area. 21 League Starter. Just level Precision until you get 100% hit chance. Use divergent ensnaring arrow. Burning arrow provides large amount of flat damage, ignite does not care so much about critical strike chance and both ignite & snipe makes attack speed less relevant in dealing damage. Personally, I think it's cool that CC builds work for this content, but I dislike that most of the normal stats you care about in the rest of the game (e. The totem placement speed is nice. Since you only need to fire once for the totems to begin their channel, I just drop a couple and then use ensnaring arrow as needed. #shorts #baldursgate3Ensnaring Strike is one of the ranger spells that can stop an enemy in its tracks, making it ensnared, while causing damage and debuffin. Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. 22 due to Vengeant Cascade Nerf and Removal of Crucible Bows, no league start meta change, best scaling league starter build with endless upgrades, easy ranged playstyle, fastest map clearing league starter, great single target damage with Artillery Ballista. . Temporal Chains. Puncture with ensnaring arrow is as follows: 166% base damage * 50% more * 210% per second = 522. An additional Arrow is very good, but also very rare and usually reserved for higher budgets. +50 to maximum Life51%. The second bow removed the +1 gems but unveiled a suffix mod, which turned out to be trigger gems. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. 1 life 0 ES, undefeated in trials since level 69 - CI Deadeye w/ Ensnaring Arrow totem. It seems like the general consensus for Manaforged Arrows is to either use it to proc some supporting skills (Frenzy/Ensnaring Arrow) or using it for an automatic secondary clear/dps skill. And last but not least, those 3 Totems hit a lot of times per second, granting bosses to be with 3 Rupture stacks (75% more Bleeding Damage) all the time. Ensnaring Arrow Utility Ensnaring Arrow + GMP + Bonechill + Mirage Archer Ensnaring Arrow to slow + apply inc damage taken, bonechill for further DPS,. " That doesn't require a complex, realistic analysis to figure out how the spell works. For each stage, one non-channelled bow skill socketed into Assailum is triggered on release. Even if you don't high roll the elder bleed mod + crit + ryslathas, its still bleeds most bossed to death "Goratha's Lightning Arrow Champion. Ensnaring Arrow Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. " gojirra • DM • 9 yr. ~160% increased movement speed. Temporal Chains. The secondary arrow no longer leaves a permanent arrow in the environment. 1x Orb of Alteration. Ensnaring arrow doesn't. Damage for Maping is fine, juiced Expedition encounters can take some time. Ensnaring arrow + void sphere. In 3. 每次誘捕對普通或魔法敵人套用 -40% 更少移動速度. The Lightning Arrow Deadeye League Starter is a mapping beast capable of farming at high efficiency with a mid-range budget. Last edited by wishdropper on May 26, 2022, 6:45:30 AM. Attack time vs projectile count: Barrage fires 5 projectiles by default, and can be increased through various modifiers. Bossing damage comes from a kill called Snipe which is a channeling skill provided by Assailum helmet and gives crazy amount of more damage per stage. 00% Effectiveness of Added Damage: 95% Requires Level 34 Create a Tornado that hinders and repeatedly damages enemies around it. In addition to what people are saying here, most builds use ensaring arrow alongside ballista support, such that you can drop the ballista while your real skill does the damage. Greeting, Exiles! Today’s build is the most played one in the POE 3. For each stage, one non-channelled bow skill socketed into Assailum is triggered on release. Requires a bow. Scourge Arrow Interaction with Sniper's Mark. In 3. Reservation Mastery. 5% more chance to Evade Melee Attacks. They clearly designed the ranger to use one spell at a time, and a lot of folks. Corrupting Fever Spell, Duration, Physical Level: (1-20) Cost: (78-520) Life Cooldown Time: 1. I was playing ensnaring arrow with mirage archer for a while. Snipe is a channelling bow attack skill. See full list on pathofexile. This is NOT the same as increased damage. Ensnaring Arrow : (D) Ensnared enemies take 35% inc spell dmg. I've got ensnaring arrow in a 5L and void sphere in a 4L. Differences: Elementalist - Somewhat lower evasion, like 68% chance to evade. Most people go CI to not be annoyed by chaos totems and that one chaos aoe. Gives 60-120 str and 1% chance to block attacks per 50 str. [UTILITY] Ensnaring Arrow: Ensnaring Arrow - A very useful Bow Attack that slows down enemies and increases Projectile Damage they take. magical effect. Area level: 16 Vendor Prices. And we also run Dash to increase our. Ensnaring Arrow Ensnaring Arrow Attack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)% Requires Level 16 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. The supported skills' arrows will then fire out in a circle from where it lands. Puncture Attack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)% Requires Level 4 Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. If you have any pierce, Ensnaring Arrow will fail to hit a single target. Speak with animals is actually pretty valuable in this game, lots of secrets and quests behind talking to animals. As written Ensnaring Strike is, "The next time you hit a creature with a weapon attack before this spell ends, [effect]. Right click to remove from a socket. 傷害效用 : (140 to 175)%. And this is where i realized it was going to be counter-synergistic with ensnaring arrow against boss because of. 20% increased Area of Effect while wielding a Bow26%. Ensnaring Arrow: Anomalous Greater Multiple Projectiles: Anomalous Mirage Archer: Divergent. Asenath's is not bad early on. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Vendor Offer. Lightning Arrow - a good spell for bards who use ranged weapons to have. I am starting to theorycraft my puncture bow build and i was thinking of going ascendant for the 25% bleed multiplier and +2 pierce and extra arrow. 50 sec Requires Level 4 Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. 2. 若敌人离开范围效果诱捕将失效。. Ensnared enemies always count as moving, and have less. "Ensnaring Arrow is a new bow utility. Select Primary Class (Optional) (If a primary class is selected, this will set the optimal path to the path with the highest possible number of gem unlocks for that specific class, while optimizing the rest of the classes required. Basic idea is adding Reaper to HoP builds. Ensnaring Arrow Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Your base Manaforged setup should be: Manaforged - Frenzy - PCoC - Culling Strike (which you could drop for the crit culling strike mastery of Dagger. Puncture Attack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)% Requires Level 4 Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Normal. Ensnaring Arrow is a support gem for your bleed builds, don't use it as main skill. Fire Exposure you inflict applies an extra -5% to Fire Resistance29%. Rating: TV-14. This is a really nice thing for the bosses and helps hold them down. For a Curse use Sniper's Mark, For a Guard Spell - Molten Shell or Steelskin. Added a new Dexterity Skill Gem – Ensnaring Arrow: Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. When we cast and Ensnaring Arrow, we run Second Wind Support and increase the helmet’s duration to support Gorgon’s Gaze’s Petrification Statue ability, making it last as long as possible and giving it a second charge. A fast arrow at the legs of the hunter's opponent. The enemy has less movement spe. 00 sec. Blink Arrow : (P) +3 uses. Level: 1–20. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Mostly picking up Method to the Madness and some attack speed. Even though Vengeant Cascade was nerfed, the introduction of the Returning Projectile support gem kept this build super fast and strong, which caused most of the players to choose it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. Multiple Totems. I played with Fury Valve to lvl 84 or something. the biggest problem with bleed builds is you NEED to have the target moving. 11] Caustic Arrow Asenath's Chant Soulrend Occultist - 11k ES / 2. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Cooldown Time: 3. It won't work with chain, pierce, etc. 240% increased movement speed. You can. g. Cause Ensnaring Arrow will tether to the last enemy it hits, after the projectile has finished all its chains, forks, and pierces. However there is no explosion, no matter if I kill them with bleed or hits. If no applicable skills are socketed, gaining at least one stage causes the skill to fire its own arrow. Fixed the Non-ailment chaos dot mods into Chaos dot mods (they simply changed some time ago). They won't override, but there are probably better things to put on manaforged, such as frenzy or ensnaring arrow, both of which you can support with blind etc. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. 50 secRequires Level 24Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. You want accuracy rating (if missing from gloves - cheaper to get on gloves), additional arrow, life, phys to attacks and projectile speed. Reply replyEnsnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Tree Preview. Burning arrow, elemental damage with attacks, ele focus, increased crit damage, manaforged and life tap. Defend with 120% of Armour against Projectile Attacks. Awakened Elemental Damage with Attacks Support - Is a major unconditional damage boost and at maximum level grants immunity to elemental reflect. CheapBunny Build Guides. All of your bow attacks will now spawn Tornado/hydrosphere on hit. Spell Suppression Mastery. The second manaforged setup is Lightning arrow + Overcharge + Inspiration. Effectiveness of Added Damage: 140–175%. The secondary arrow no longer leaves a permanent arrow in the environment. Cooldown: 0 seconds Base Speed: 1. Fire Exposure you inflict applies an extra -5% to Fire Resistance29%. Crimson dance only works with fast hitting attacks. The addition of +2 proj on tree along w/ Deadeye +2means that you can ditch GMP/LMP for clear, Vengeant Cascade + LA mechanic makes for exceptional coverage. Bleeding targets that are moving suffer 210% Increased Damage from the effect, however, bosses are often stationary or erratic with their movement. Gems . There is a way to use Ensnaring Arrow to force the target. Ensnaring Arrow caues the target to count as always moving. 21 - where we will be getting a ton of buffs. Fires an arrow that converts 60% of physical damage to cold. Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Aspect of the Cat. 0. Cursed enemies take (10-35)% increased. Dropping Ensnaring Arrow totems on Bosses will make your bosses take 200 percent more damage as if they were moving. Anomalous Ensnaring Arrow. Small Cluster – 2 passive Feast of Flesh. D&D creatures. One way is by using it manually on a bow, or alternatively using Maloney's Mechanism or Replica Maloney's Mechanism to trigger the Ensnaring Arrow. For me this was Level 3 at Level 90. Per 1% Quality: 1 Superior. Fires an arrow at the target destination. Rain of Arrows Attack, AoE, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (48-60)% of base Effectiveness of Added Damage: (48-60)% AoE Radius: 24 Requires Level 12 Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Culling Strike Support makes supported skills kill enemies with 10% or lower life immediately on hit. When an arrow hits a target it leaves a patch of chilled ground, slowing affected enemies. 朝最终目标后的地面发射一支箭矢,并栓住靠近的敌人。. Damage is conditional to executing a weapon attack, a succefull attack nets 4d8 Lighting damage to the target. An enemy can have up to three ropes attached to it, each applying a separate speed multiplier. Ensnaring Arrow + Bleed? Question Was thinking about doing the new ensnaring arrow with bleed. Phase Run. -Converts 50% of physical damage to. Last edited by wishdropper on May 26, 2022, 6:45:30 AM. Other than Life, the most important mod is Crit Multiplier. Not only for bosses but on mapping too especially for tough rare monsters, just use it once and run with ur main skill, after few seconds repeat. Evasion Mastery. A Large or larger creature has advantage on this saving throw. Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds. When they hit. Introduction This is a CI Occultist build that uses the reworked Asenath's Chant helmet to achieve top tier map clear whilst still outputting a respectable single target DPS. For starters, the Ensnaring Arrow itself causes enemies to take 3 times more Bleeding Damage. Added Lightning Damage Support - grants additional Lightning Damage for your Attacks. . The automatic targeting and huge AoE feels nice to play. Per 1% Quality: 1 Superior. Bossing damage comes from a kill called Snipe which is a channeling skill provided by Assailum helmet and gives crazy amount of more damage per stage. When you are near a rare or unique enemy, the minion will occasionally grant you a buff giving significantly increased Damage, Attack Speed, and Movement Speed, reducing the Damage you take, and causing Bleeding Enemies that you Kill to Explode, dealing 10% of their maximum Life as. 1. For the next minute, you can maintain concentration while you try to hit a creature with a ranged attack. Brutus Royale returns Dec 22, 2021 and Dec 29, 2021 @ 3PM EST for 24HoursRoyale Clips. 00% Effectiveness of Added Damage: 260% AoE Radius: 15 Requires Level 12 Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages. You could extend aoe or duration but Im currently at 4. Support gems are in order of what I think is important. magic item or channeled to create a spell or other focused. 1: Fixed a bug where arrow pierce would not apply to Tornado Shot. Useful only for specific enemies/bosses. Ensnaring Arrow Blade Blast: Frenzy Cold Snap Blood Rage Righteous Fire Tempest Shield Arctic Armour Desecrate Herald of Ash Herald of Ice Herald of Thunder Herald of Agony Herald of Purity Seismic Cry Brand Recall Wave of Conviction Flesh and Stone Summon Skitterbots Ensnaring Arrow Arcane Cloak Blade Blast Ancestral Cry: Frenzy. 00 sec Can Store 1 Use(s) Cast Time: 0. They are restrained until that 1 minute or your concentration is over. Mana Mastery. Blink Arrow is an active skill gem. The lab enchant that has the projectiles fall in + sign (perpendicular lines) helps with this - but as the person you responded to mentioned, the real star is ensnaring arrow. For instance, if you were attacked by Booming Blade, you teleported, and then walked 5 feet, you'd still have the damage rider go off. Ideal base would be Blunt. Personally, I think it's cool that CC builds work for this content, but I dislike that most of the normal stats you care about in the rest of the game (e. Last bumped on Apr 10, 2023, 2:37:05 PM. Purity of Elements. Ensnared enemies always count as. ago. 00 sec Critical Strike Chance: 6. 10% more Skill Effect Duration. The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead of the. Possible outcomes. Blink Arrow has incredible range, which comes very handy in Sanctums or Certain Boss Fights like the Maven Puzzle. Gear. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. 00%Effectiveness of Added Damage: 55%Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on. • 8 mo. Hatley Park National Historic Site is located in Colwood, British Columbia, in Greater Victoria. I trigger them with ensnaring arrow which then triggers frenzy via manaforged link. Second Wind Support 95%. Rupture is a debuff that is applied on any crit, hence why I have mirage archer on ensnaring. Ensnaring Arrow Ensnaring Arrow Attack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)% Requires Level 16 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Skill. When we cast and Ensnaring Arrow, we run Second Wind Support and increase the helmet’s duration to support Gorgon’s Gaze’s Petrification Statue ability, making it last as long as possible and giving it a second charge. Ensnaring arrow with any pierce or chain is useless. EDIT: Okay, apparently I missed the part about ensnaring arrow only ensnaring the "final target. The enemy has less movement speed and takes increased damage from projectile hits and is always considered moving while ensnared. Use a 5-link setup for additional projectiles: Lightning Arrow, Ensnaring Arrow, Manifold Arrows, Burning Arrow, and Inspiration. Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. 222 per. Quality 23 23Rain of Arrows Attack, AoE, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (48-60)% of base Effectiveness of Added Damage: (48-60)% AoE Radius: 24 Requires Level 12 Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Frenzy will give 1 charge no matter how many enemies are hit, and ensnaring arrow will tether all the enemies it hits. You can use the chest that way for the pierce, but dont think you can. You can get physical and/or generic damage over time multipliers on bow and gloves, which would help a bit. There are also an abundance of life percent nodes in the Marauder tree which will significantly help with survival. I've been using focused ballista as one support. Last bumped on Sep 11, 2022, 7:04:58 PM. 6% increased Movement Speed (60-80)% increased Physical Damage The Lightning Arrow Deadeye League Starter is a mapping beast capable of farming at high efficiency with a mid-range budget. Corrupting Fever is a spell that grants a similarly-named buff. This will give frenzy charges, Power charges, 20%increased dmg taken and cull. Projectile. Mostly picking up Method to the Madness and some attack speed. Ice Shot is a ranged attack skill that fires an arrow that deals cold damage to the target and in a cone behind the target. barrage vs moving target. Scourge ArrowAttack, Projectile, Channelling, Chaos, BowLevel: (1-20)Cost: (4-5) ManaAttack Speed: 190% of baseAttack Damage: (28-35)% of baseEffectiveness of Added Damage: (28-35)%Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. That way you ignore the cooldown and scale damage with attack speed, so you can just use another copy of LA in your MA link. Greater Multiple Projectiles. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. ReplyPoacher's Mark Physical, Spell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0. 50 sec Requires Level 16 Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. You can gain charges for your life and mana flasks by hitting the cursed enemy. I like my Manforged with Ensnaring Arrow, Culling Strike, and Bonechill, since the ensnaring arrow should deal some cold damage and chill the enemy. I am starting to theorycraft my puncture bow build and i was thinking of going ascendant for the 25% bleed multiplier and +2 pierce and extra arrow. Fire Exposure you inflict applies an extra -5% to Fire Resistance29%. I'll try this on my Ice Shot build. Action, Adventure, Crime. . 1% increased Fire Damage Place into an item socket of the right colour to gain this skill. 2. Class and Race Restrictions. Bow: Adds +1 to maximum shrapnel balista per 200 str. Ensnaring arrow will not only slow down monsters and bosses significantly but also increase the damage they take by 15-20%, kind of like a mini sniper's mark. This link is mainly for bosses. Are there any fun builds with Ensnaring arrow? It gives 175% of base damage Enemy counts as moving when ensnared So if we make a stun build with bleed the target will be slowed/stunned and still take full bleed damage and the base damage is close to burning arrow in damage bonus. Using a synthesised bow with "Adds # to # Cold Damage to Attacks with this Weapon per 10 Dexterity" mod. Temporal Chains 98%. 100% increased Evasion Rating from Equipped Body Armour. However, there wasn't any offensive quiver usable for minions before Ahuana's Bite introduced, so I thought I want to make Reaper build with. 22. Ensnared enemies always count as moving, and have. Requires Level 8. The two bows had the following mods: The final recombinating step was extremely lucky. Requires Level 16. Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate. Galvanic arrow is a skill best used against nearby enemies. This is a major source of damage for bleed builds that don't use Crimson Dance. 12% increased Mana Reservation Efficiency of Skills45%. Ensnaring Arrow Toxic Rain Ballista Totem Greater Multiple Projectiles Using Ensnaring Arrow and Toxic Rain with Ballista Totem will give you 2 active totem skills for each skill. Spoiler. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. Knockback, Chill, Hinder help a lot too. The tether breaks when the enemy moves out of its area of effect.